#include "rmannotes.sl" surface dust_noise() { float noise; color layer_color, surface_color; color layer_opac; /*layer 0*/ surface_color = (0.6,0.3,0.1); /*layer 1*/ layer_color= (0.2,0.07,0.12); noise = noise(s*90,t); layer_opac = noise; surface_color = blend(surface_color, layer_color, layer_opac); /*layer 2*/ layer_color =color(0.95, 0.74, 0.55); noise = noise(s*160,t*160)-0.6; layer_opac = noise; surface_color = blend(surface_color, layer_color, layer_opac); Ci=surface_color; }