ACCAD 6003 - Computer Game Art and Design II 
Days and Times: T,R  11:10-12:30 pm
Instructor: Alan Price
Office Hours: by appointment
Office Phone: 614.247.8957

Course Description
Advanced topics for design and production of both fun and serious games, including networked multi-player and mobile devices.

Computer Game Art and Design II is a hands-on studio course using Unity for game development. The course relies on experience and information delivered in Computer Game Art and Design I, or its equivalent. Students will work either individually or in teams to create a significant interactive project over the duration of the semester. Implementation and implications of networked multi-player gaming and mobile devices will also be addressed based on student interests.

Course Format
This studio production course will consist of demonstrations based on proposed student project goals with time given to individual and group work during class hours. Students are encouraged to share with the class examples found during research on topics of interest relative to the course. Students are expected to seek and apply their own unique creative voice in designing solutions for the tasks presented.

During the course, each student is expected to keep a journal of ideas, progress on projects, references, readings, and web bookmarks related to their research. This journal should be maintained as an online web document. It must be presentable during any class time and should be used during discussions.

Students must demonstrate satisfactory achievement of course objectives through fulfillment of course projects and by contributing to class discussions and critiques. Course projects will require students to use a wide variety of software at ACCAD to produce scripts, objects, images, and/or web pages. Collaboration between students in the course and other faculty, staff and students at ACCAD is encouraged.

Work Expectations
One semester credit hour is awarded based on an average of two hours of outside assignment work for every one hour of in-class instruction. For this course, a minimum of six hours of out-of-class work per week is expected.

Required Texts
There are no required texts for this course. Students are expected to research information necessary for problem-solving and the instructor may also provide texts and links based on project requirements.

Recommended Texts
The Art of Game Design: A book of lenses by Jesse Schell (Available on Safari Online)
Unity Game Development Essentials by Will Goldstein (Available on Safari Online)
There are several more books about Unity on Safari Online (go through
Digital-Tutors video tutorials (some free, other subscription using ACCAD access)

Grading Policy:
All students are required to be on time and in attendance for each class unless agreed upon in advance with the instructor.. Two unarranged absences will lower a final grade by 1/2 a letter, three absences will lower a final grade by one letter and four absences will result in failure of the course.

Adherence to deadlines is expected. It is the individual student's responsibility to keep track of deadlines and to present the work to the class and instructor on the specified dates. Revision is part of the process in preparing work for the final due date, not after. Make use of production time in class to receive feedback on work in progress from the instructor and classmates. Work presented late will be marked down one grade letter for each class meeting missed. See the calendar below for value of each assignment or exam towards the final grade

Students choosing to use "at home" hardware and software must have their current working files on the system and available for review at the beginning of each and every class. Problems with home systems and/or incompatibility will not be an acceptable excuse for missed goals. Technical problems will happen frequently during the semester and students will have trouble accessing the computer lab during "prime time" hours. Students must make their own arrangements for overcoming these difficulties and submitting their work on time. Unless there is a complete system failure in a computer-related course, technical difficulties are never an acceptable excuse for not meeting a deadline.

90% of the final grade is based on completion of coursework. The remaining 10% is based on class participation in discussions and reviews.

The requirements for this course consists of a minimum of four presentations of the project produced over the duration of the semester.
Week One, First Presentation: Project proposals, scope, and technical requirements assessment.
Week Five: Second Presentation, work in progress, Prototyping
Week  Ten: Third Presentation, work in progress, Beta
Week Sixteen: Final Presentation, Gold

Statement of Academic Misconduct
It is the responsibility of the Committee on Academic Misconduct to investigate or establish  procedures for the investigation of all reported cases of student academic misconduct. The term “academic misconduct” includes all forms of student academic misconduct wherever committed; illustrated by, but not limited to, cases of plagiarism and dishonest practices in connection with examinations. Instructors shall report all instances of alleged academic misconduct to the committee (Faculty Rule 3335-5-487). For additional information, see the Code of Student Conduct

Statement of Disabilities Services
Students with disabilities that have been certified by the Office for Disability Services will be appropriately accommodated and should inform the instructor as soon as possible of their needs. The Office for Disability Services is located in 150 Pomerene Hall, 1760 Neil Avenue; telephone
292-3307, TDD 292-0901;