Assignments

Project 1: Story and Persona Development

Assigned : 1/15/2019

Due : 1/27/2019

Score weight : 10%

Choose a problem space and interview 3 people associated or involved in that problem space. Use an empathy map to guide and document the interviews. From the empathy map research, create a persona document which details, at minimum, 3 separate demographic breakdowns of prospective target users. The demographic entries must be derived from the application project proposal. Keep in mind that these personas will act as the basis of recruiting for the user test at the end of class. The breakdowns must include :

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Project 1 : Personas

Project 2: Proposal / Theme Development

Assigned : 1/29/2019

Due : 2/24/2019

Score weight : 10%

Create 3 theme proposals which describe, in broad strokes, a proposed application experience targeted at the demographics created in project 1. Each separate theme should target one particular persona from the document produced for project 1. The goal of the themes is to satisfy the needs conveyed in the project proposal, but to do so in such a way as to create an emotion response to the application; or create a motivating experience for a given persona. Themes should be conveyed by providing :

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Project 2 : Concept Documents

Project 3: High-Definition Wireframes

Assigned : 2/23/2019

Due : 3/18/2019

Score weight : 15%

Create high-definition wireframes that concisely convey every screen in the workflow selected from project 2. These wireframes must be through and encompass every element which the user will engage with in the selected theme. The wireframes may begin to introduce color and visual elements that indicate the theme, but do not need to be fully rendered design compositions; the goal is to gauge the user interface's effectiveness and the theme's motivational appeal.

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Project 3 : High-Definition Wireframes

Project 4: Click-Through Prototype

Assigned : 3/18/2019

Due : 3/30/2019

Score weight : 15%

Create a click-through prototype using the high-definition wireframes created for project 3. During the development of the click-through prototype, there may be gaps which are identified in the set of high definition wireframes created for project 3. When gaps are identified it is expected that new wireframes are produced to fill these discrepancies. The click-through prototype should, to the untrained eye, feel as if the user is actually using a fully functional version of the application. This click-through prototype will be utilized later in user testing sessions.

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Project 4 : Click-Through Prototypes

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Project 5: User Test Plan

Assigned : 3/30/2019

Due : 4/8/2019

Score weight : 20%

Create a plan to study and gauge success of the user experience crafted in the proceeding projects. The test plan should list all actions the user to accomplish in the application, as well as open ended questions which gauge how the user feels upon completion of each task. The test plan must also detail the metrics that will be captured for each task (time on task, able to complete, learnability). The test plan must also draw from the personas which drove the development of the user experience thus far, and details such as the context of where the test will be conducted and seem natural to the user, the user sample size, and the most likely way to find recruits should be detailed as well.

Included in this document should be a statement that is provided to the user test participant. The document should explain, to the participant, what the test is about and how the information will be used. It is also important tell the subject if they will be identified in the test report, and also reassure them that there are no right or wrong answers to this test. Participants will be asked to use the click-though prototype created for project 4 to participate in the test.

Example Test Plan

Test Plan Protocol for CalorieCoin

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Project 5 : User Test Plan

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Project 6: User Test Report

Assigned : 4/8/2019

Due : 4/27/2019 5:30pm-6:50PM

Score weight : 30%

Conduct the test planned in project 5, and create the summary reports of findings based upon user observation. The test must be conducted with actual prospective users. Users must be identified and recruited based upon the persona to which the application experience was designed. While completing the tasks in the specified context, the user is to be observed and metrics such as errors, efficiency, learnability, and satisfaction must be recorded and tabulated in the report. In addition, users should be asked questions to qualify their emotion state after tasks are complete in order to determine effectiveness of the experience in eliciting emotion and motivation.

Tabular data should be represented in spreadsheet format with corresponding graphs and charts to illustrate results. The report should conclude by summarizing the results and specifying points at which the experience with either effective or not effective. Suggestions regarding how to improve the points of failure in the experience should be detailed as well.

The click-through prototype created for project 4 must be used to conduct the user test.

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Project 6 : User Test Report

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