Synchronous Objects Garners Awards
Best in Category-Interactive and Judges Choice awards begin what could be a series of accolades for Synchronous Objects as the project enters a season of festivals and competitions.
These two awards were bestowed at the "Columbus Society of Communicating Arts - Creative Best 2009" competition. The panel of judges consisted of four (non-local) renowned designers with international reputations.
August Heffner, the Art Director of Graphic Design at the Museum of Modern Art (NY) bestowed the Judges Choice Award to Synchronous Objects out of 350 entries.
The project was also chosen by a jury as Winner in the Communication Arts 2010 Interactive Annual, meaning the project will appear in the Interactive Annual 16, March/April 2010 issue.
Lastly, The Synchronous Objects project was selected as a Finalist in the AdobeMAX 2009 Awards in the Education Category. Judging criterion for this
category includes "innovative applications of technology to improve teaching and learning, communication and collaboration".
Two New Course Offerings ~ Winter 2010
Experimental and Independent Animation
Course Number: Arts College 294 (undergrad) | Class No: 28182
Course Number: Arts College 694 (grad) | Class No: 28183
Credit Hours: 5 cr
Day and Time: Monday 5:30-8:30 pm
Location: 1224 Kinnear Road, Rm 238
Instructor: Dave Filipi
Description: This course will be a survey of influential animation artists working outside the economic and artistic norms of commercial animation.
Prerequisite: Arts College 350/650 (History of Animation) or History of Art 260
(Introduction to World Cinema).
Video Game Prototyping
Course Number: Arts College 733
Class No: 26841
Credit Hours: 5 cr
Day and Time: T, R 5:30-7:18 pm
Location: 1224 Kinnear Road, Rm 205
Instructor: Peter Gerstmann
Description: This course will introduce students to fundamental concepts and strategies for creating video games. At their core, video games must be fun. But what is fun and how do you create it? This course will survey theories of game design, explore definitions of fun, game and play and focus on underlying mechanics that work in concert to make a video game fun to play.
Prerequisite: Senior level undergraduates can enroll with Instructor permission.
More ACCAD winter 2010 course offerings: accad.osu.edu/courses/winter.htm
ACCAD on Big 10 Network - Friday Night Tailgate
See ACCAD's Motion Capture Studio highlighted on the Big 10 Network. Graduate students Brent Haley (CSE), Neelima Karanam (CSE) and Zach Maynard (Design) were each interviewed.
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