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Anatomy Based Models

Anatomy Based Models

Summary

The project considered the influence of musculature on surface form and developed muscle models which react automatically to changes in the posture of an underlying articulated skeleton.

Series of Virtual Anatomy Models

 

Student: Unfunded dissertation research by: Ferdie Scheepers


Project Description

Artists study anatomy to understand the relationship between exterior form and the structures responsible for creating it. In this research, a similar approach was followed in developing anatomy-based models of muscles. The project considers the influence of musculature on surface form and develops muscle models that react automatically to changes in the posture of an underlying articulated skeleton. The models were implemented in a procedural language that provided convenient facilities for defining and manipulating articulated models. To illustrate their operation, the models were applied to the torso and arm of a human figure. However, they are sufficiently general to be applied in other contexts where articulated skeletons provide the basis of modeling.

Human figure modeling and animation has been one of the primary areas of research in computer graphics since the early 1970s. The complexity of simulating the human body and its behavior is directly proportional to the complexity of the human body itself and is compounded by the vast number of movements it is capable of. Although articulated structures containing rigid segments are a reasonable approximation of the human skeleton, most researchers use articulated structures that are too simple to be deemed anatomically appropriate. The shoulder, spine, forearm, and hand are typical examples where accuracy is sacrificed for simplicity. The more difficult problem of fleshing-out a skeleton is currently an active area of research. In several previous approaches, oversimplification caused undesirable or distracting results. Using flexible surfaces at or near joints is a poor approximation because many deformations (like bulging muscles) occur far away from joints. Also, producing intricate joint-dependent changes in the shape of the skin without considering the motivators for those shape changes seems implausible.

In this research an approach to human figure modeling similar to the one taken in artistic anatomy was presented — by analyzing the relationship between exterior form and the underlying structures responsible for creating it, surface form and shape change may be understood and represented best. The focus was on the musculature and anatomy-based models of skeletal muscles that were developed. The principles used to apply equally well to modeling other anatomical structures that create a surface forms, such as bones and fatty tissue.

This research is also represented by the Ph.D. research of Dr. Ferdie Scheepers

Completed in 1996