The SIM Lab is a space for research and experimentation with alternative display and interaction systems. Real-time rendering, games and mobile device applications, networked multiple user interaction, touchscreens, stereoscopic and head-mounted displays are examples of the technologies used in the lab. An emphasis is placed on reducing the learning curve of implementing these hardware and software combinations so that researchers can focus on ideas and creativity. The lab is a resource for exploration and exposure to alternative ways of thinking about presentation and interaction with computer graphics applications and creative works.
The SIM lab was originally established as the Interface Lab in 2006 with support from an Arts and Humanities Seed Grant. Initially configured with a large scale stereoscopic rear-projection system, the facility has continued to evolve through additional research grants and funding through projects with other university and external collaborators. Graduate students working on funded projects or as Research Associates in the lab have been involved in the development of interactive systems that have preceded and anticipated technologies such as the Microsoft Surface and Kinect. With the 2014 ACCAD move to Sullivant Hall, the SIM lab doubled its size with a space designed for versatility in reconfiguring and staging installations.
Researchers interested in virtual environments, augmented reality systems, computer games, mobile device applications, or other forms of visualization and interactive media are invited to contact ACCAD about potential project proposals facilitated by the SIM lab.